Battle Mage

ORCISH ARMY  |  NEWLY TRAINED SOLDIER 

Battle mages provide concentrated magical firepower, disrupt enemy advances, counter hostile spellcasting, and protect comrades with battlefield barriers. You are a trained soldier, but your greatest strength is choosing when and where to expend scarce mana.

Your spellcasting modifier is INT.

Starting character statistics

StatisticStarting rule
Hit points12 + 2 × CON modifier
Proficiency bonus+2
Spellcasting abilityIntelligence (INT); spell attack bonus = +2 + INT modifier; spell save DC = 10 + INT modifier
Saving throw proficienciesIntelligence, Constitution
Skill proficienciesSurvival (basic army fieldcraft), Arcana, Perception
Armor proficiencyLight armor, medium armor
Weapon proficiencySimple weapons
Weapon masteryNone
Basic first aidAdd proficiency bonus to first-aid checks: stabilize (action, DC 10 Medicine); field dressing (1 minute, DC 10 Medicine, restores 1d4 HP, once per injury episode). Each attempt consumes 1 kit use.

Issued arms and equipment

ItemStandard issue
WeaponsShortsword (1d6 piercing), light crossbow (1d8 piercing) with 20 bolts
ProtectionChain shirt (AC 13 + DEX modifier, maximum +2), helmet; no shield
Targeting rodA short, durable instrument for aiming and measuring spell trajectories; not required to cast spells
Medical suppliesHealer’s Kit (5 uses, including bandages and field dressings)
Field kitUniform, boots, bedroll, blanket, mess kit, waterskin, 3 days’ rations
IdentificationIdentification tag and unit insignia

Military spells taught during training

Arcane Lance  •  3 mana

Casting: Action   |   Range: 90 ft   |   Duration: Instantaneous

Make a ranged spell attack against one creature. On a hit, the target takes 2d6 force damage.

Burst of Flame  •  5 mana

Casting: Action   |   Range: 60 ft   |   Area: 10-ft-radius sphere   |   Duration: Instantaneous

Each creature in the area makes a Dexterity saving throw, taking 2d6 fire damage on a failed save or half as much on a success.

Counterpulse  •  4 mana

Casting: Reaction, when a creature within 30 ft casts a spell   |   Duration: Instantaneous

Choose one: impose disadvantage on the triggering spell attack roll, or grant one creature targeted by that spell advantage on its saving throw against it.

Force Barrier  •  5 mana

Casting: Action   |   Range: 30 ft   |   Duration: Concentration, up to 1 minute

Create a 10-ft-long, 5-ft-high magical barrier in an unoccupied space within range. It provides half cover to creatures behind it. The barrier does not prevent passage.

Thunderclap  •  6 mana

Casting: Action   |   Area: 15-ft cone originating from you   |   Duration: Instantaneous

Each creature in the cone makes a Constitution saving throw. On a failure, it takes 2d6 thunder damage and is pushed 10 ft away from you; on a success, it takes half damage and is not pushed.

False Echo  •  5 mana

Casting: Action   |   Range: 120 ft   |   Duration: Concentration, up to 1 minute

Create convincing sounds of marching soldiers, shouted commands, clashing weapons, or other battlefield noises originating from a point within range.