The Game!

Act II

  • Session 30 (1/6 – 9/974)
  • Session 31 (1/10/974)
  • Session 32 (1/12/974)
    • Wherein the party returns to Briarfell and finds the area entirely deserted and discovers that General Sherman has grown unexpectedly mobile.
  • Session 33 (1/13 – 15/974)
    • The party awakens to find itself held in an underground cavern with a number of other factions. They plot a daring escape while, behind their backs, the factions do their own plotting…
  • Session 34 (1/15 – 18/974)
    • The party plunges into battle against the Root Nexus. Not only do Gareth and Mukden die during the fight but the party is stabbed in the back by the Crown, Heward, and Sister Eliria who capture several of the party’s friends. The Crown personnel set off to Manchester with their prisoners and the party follows in hot pursuit.
  • Session 35 (1/19/974 – 1/23/974)
    • With the aid of the Ebon Blades, the party ruthlessly runs Helen down outside of Dolven’s Hollow and takes her prisoner and rescues most of her prisoners. Tom, Judy, and one of the tribal orcs, unfortunately, were killed by the Crown during the fight.
    • The party also received an unwelcome nighttime visitation that reminded them that Soulreaper is still out there digging up bodies for her undead army.
  • Session 36 (1/23/974 – 1/28/974)
    • An ostensibly relaxing stay in a safe house proves to be anything but as both Helen and Laveleen are killed… for pretty much the same reason.
    • And Cassyndra’s divination brings Getty back into the story as an adult with blood on her hands (literally).
    • And the Crown, to no one’s surprise, proves to be unwilling to let bygones be bygones.
  • Interlude
    • Brief (-ish) descriptions of what’s transpired in the campaign to date.
  • Session 37 (1/29/974 – 2/2/974)
    • Wherein the party eludes the Crown dragnet and,
      • Hunkle opines that the Crown seems to have some sort of inflated opinion about the party’s importance.
      • The GM is called upon to determine the probability that a familiar taking the shape of an owl can seduce a naturally occurring giant owl.
      • The party learns that Grelda’s lucid dreams will allow them to view key historical events (see “Rule alterations for the Lucid Dreams arc” below under “Orcish Stuff”).

Orcish Stuff

  • Orcish runes, inscriptions, etc, along with commentary from the Society for the Study of Orcish are here.
  • Rule alterations for the Lucid Dreams arc are here.

Handouts (The version with the most up-to-date retcons will always be here)

Player Journals and Forums

  • …are located here.

Various Records Discovered

  • The various records that the party has recovered (or stolen) during the course of their adventures are here.

Maps

  • Maps of the areas that you’ve been exploring are here!

Act I