
ORCISH ARMY | NEWLY TRAINED SOLDIER
Battle mages provide concentrated magical firepower, disrupt enemy advances, counter hostile spellcasting, and protect comrades with battlefield barriers. You are a trained soldier, but your greatest strength is choosing when and where to expend scarce mana.
Your spellcasting modifier is INT.
Starting character statistics
| Statistic | Starting rule |
| Hit points | 12 + 2 × CON modifier |
| Proficiency bonus | +2 |
| Spellcasting ability | Intelligence (INT); spell attack bonus = +2 + INT modifier; spell save DC = 10 + INT modifier |
| Saving throw proficiencies | Intelligence, Constitution |
| Skill proficiencies | Survival (basic army fieldcraft), Arcana, Perception |
| Armor proficiency | Light armor, medium armor |
| Weapon proficiency | Simple weapons |
| Weapon mastery | None |
| Basic first aid | Add proficiency bonus to first-aid checks: stabilize (action, DC 10 Medicine); field dressing (1 minute, DC 10 Medicine, restores 1d4 HP, once per injury episode). Each attempt consumes 1 kit use. |
Issued arms and equipment
| Item | Standard issue |
| Weapons | Shortsword (1d6 piercing), light crossbow (1d8 piercing) with 20 bolts |
| Protection | Chain shirt (AC 13 + DEX modifier, maximum +2), helmet; no shield |
| Targeting rod | A short, durable instrument for aiming and measuring spell trajectories; not required to cast spells |
| Medical supplies | Healer’s Kit (5 uses, including bandages and field dressings) |
| Field kit | Uniform, boots, bedroll, blanket, mess kit, waterskin, 3 days’ rations |
| Identification | Identification tag and unit insignia |
Military spells taught during training
Arcane Lance • 3 mana
Casting: Action | Range: 90 ft | Duration: Instantaneous
Make a ranged spell attack against one creature. On a hit, the target takes 2d6 force damage.
Burst of Flame • 5 mana
Casting: Action | Range: 60 ft | Area: 10-ft-radius sphere | Duration: Instantaneous
Each creature in the area makes a Dexterity saving throw, taking 2d6 fire damage on a failed save or half as much on a success.
Counterpulse • 4 mana
Casting: Reaction, when a creature within 30 ft casts a spell | Duration: Instantaneous
Choose one: impose disadvantage on the triggering spell attack roll, or grant one creature targeted by that spell advantage on its saving throw against it.
Force Barrier • 5 mana
Casting: Action | Range: 30 ft | Duration: Concentration, up to 1 minute
Create a 10-ft-long, 5-ft-high magical barrier in an unoccupied space within range. It provides half cover to creatures behind it. The barrier does not prevent passage.
Thunderclap • 6 mana
Casting: Action | Area: 15-ft cone originating from you | Duration: Instantaneous
Each creature in the cone makes a Constitution saving throw. On a failure, it takes 2d6 thunder damage and is pushed 10 ft away from you; on a success, it takes half damage and is not pushed.
False Echo • 5 mana
Casting: Action | Range: 120 ft | Duration: Concentration, up to 1 minute
Create convincing sounds of marching soldiers, shouted commands, clashing weapons, or other battlefield noises originating from a point within range.